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Old Dec 02, 2006, 04:19 PM // 16:19   #821
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Quote:
Originally Posted by Lykan
This mission spawns two types of players.
Fighters and Failures.
I've tried the elite missions multiple times with three different PuGs. I've been trying out different ideas for an solo assassin farmer (none super successful so far, but I can get multiple kills on that mob of touchers). I've gone on successful chest runs, before deciding that it was too easy to be a good waste of time. I've died probably a 40 times already, if not more.

So when I say this is poorly designed, boring area with an unfair challenge level, it's not just from throwing up and giving up at the first sign of adversity. It's from being bored silly by content that, yesterday, I was excited for. It's not clever or interesting to make a mob 28th level, then place 15 of them into a dozen patrolling groups. It's lazy game design with boring results.

So let's say this mission separates out three kinds of players. Casual (who don't really give a fig), Sadists, and those that are asking for something better.
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Old Dec 02, 2006, 04:20 PM // 16:20   #822
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I wonder how well a team all with LB'sGaze 5 or higher would do when they use the skill on a called target at the same time.
Must be a heavy spike dmg killing target immediately and bringing some heavy dmg to rest of foes.
Is this the trick that makes it possible for random groups to be successful?
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Old Dec 02, 2006, 04:27 PM // 16:27   #823
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Quote:
Originally Posted by drekmonger
I've tried the elite missions multiple times with three different PuGs. I've been trying out different ideas for an solo assassin farmer (none super successful so far, but I can get multiple kills on that mob of touchers). I've gone on successful chest runs, before deciding that it was too easy to be a good waste of time. I've died probably a 40 times already, if not more.

So when I say this is poorly designed, boring area with an unfair challenge level, it's not just from throwing up and giving up at the first sign of adversity. It's from being bored silly by content that, yesterday, I was excited for. It's not clever or interesting to make a mob 28th level, then place 15 of them into a dozen patrolling groups. It's lazy game design with boring results.

So let's say this mission separates out three kinds of players. Casual (who don't really give a fig), Sadists, and those that are asking for something better.
Unfair challenge level? How do you get that? I ran my dervish through with nothing but henchies and heros and had no problem. I used the Melandru form, too bad for those touchers, and pretty much a standard dervish tanking build. My heros were set up Jin for interrupts, Dunkoro as protection and hex removal, and The Master of Whispers as an MM. It wasn't ridiculously easy no but the challenge level was just right. I had to take it slow and pick my battles instead of rushing headlong at ever group but it is doable I didn't even use my lightbringer skills.
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Old Dec 02, 2006, 04:31 PM // 16:31   #824
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Look at how powerful shiro is, and how with some planning he can be torn apart with full health by heroes, I think human teams will be able to manage this area.
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Old Dec 02, 2006, 04:32 PM // 16:32   #825
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" I wonder how well a team all with LB'sGaze 5 or higher would do when they use the skill on a called target at the same time."

They'd be idiots to waste all the interrupts?
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Old Dec 02, 2006, 04:35 PM // 16:35   #826
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Tried numerous times 10 hours with guildies/alliance friends and few PUG members.

...We got through the first City of Troc quest, beat the boss, and the boss after that guarding the chest, got margonite gemstone, etc.

But for the life of god, we couldn't get past the others.
The Stygian quest, got throught the first part, killed to Stygian Lords...
only to find out we have to kill FOUR MORE. Then we aggroed badly, bodyblocked, then wiped. It was sad, since it took hours to get there.

But overall? We're having a hoot with this mission.
Awesome challenges. Great drops. The chests are very high quality chests, with great chance of gold. The mobs drops rares too. It SHOULD be this hard, if it's to be called Elite
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Old Dec 02, 2006, 04:36 PM // 16:36   #827
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Quote:
Originally Posted by Str0b0
Unfair challenge level? How do you get that? I ran my dervish through with nothing but henchies and heros and had no problem. I used the Melandru form, too bad for those touchers, and pretty much a standard dervish tanking build. My heros were set up Jin for interrupts, Dunkoro as protection and hex removal, and The Master of Whispers as an MM. It wasn't ridiculously easy no but the challenge level was just right. I had to take it slow and pick my battles instead of rushing headlong at ever group but it is doable I didn't even use my lightbringer skills.
Interesting, as it's not possible to bring henchies with you.
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Old Dec 02, 2006, 04:38 PM // 16:38   #828
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Quote:
Originally Posted by Vahn Roi
If you don't have the time to devote to the elite missions, then don't do them. Simple as that.
I totally agree with you here. I'm one of those who never does the long missions like the Deep. But I don't feel like Anet jipped me or anything. There's plenty of content for me to do while I wait on the rest of my guild to finish NF. Maybe I'll give it a go again after the hard core gamers have it figured out.

Glad to see a few people beat at least one boss last night. Gratz to those of you have.
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Old Dec 02, 2006, 04:42 PM // 16:42   #829
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I'm not going to whine about how hard this is, because it's quite doable with a well organised group, but I just think they should make this less pointless. I guess it's worth getting Razah for alot of people, but why in the world would I ever try and obtain those tormented items? I mean, 25 of each gemstone, come on!

Unless someone finds a good way to do this solo or with three or less heroes, I'm just going to stay out of the Domain of Anguish.
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Old Dec 02, 2006, 04:46 PM // 16:46   #830
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Quote:
Originally Posted by nSin
See here's the thing that I dislike most, we made an extremely balanced group, nothing cookie cutterish, 2 monks, a protection paragon a domination mesmer a ss necro, 1 trapper ranger, ele echo nuker (might have been an SF nuker) and a warrior that was set to tanking with tripple chop and cyclone. We didnt come far at all, killed the first group, then we came in the area with QZ Famine, mass energy denial and the special effect (lose 2 energy every time you lose a spell/attack) in combination with mind wrack.

It's just stupid, a balanced group cannot take that, the people that were playing were more then competent, stayed around, we tried to tweak our builds to make it better but I feel like I'm being forced to do some cookie cutter build like B/P or a 3 man group in order to play here at all.

I refuse to play guildwars if it means that I need to use a preset skillbar in order to do well at all in an area, I can live with being perhaps more effective if I do pick a skillbar/team setup like that, but not like this.
We beat that area with a fairly balanced group.
2 Wars, 2 Eles, Rt, 2 Monks, 1 bonder.
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Old Dec 02, 2006, 04:53 PM // 16:53   #831
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Quote:
Originally Posted by Pwny Ride
Its not a matter of devotion its a matter of something called REAL LIFE.
Maybe you should try it sometime...
lol! And because you have this so called "real life", you are going to bitch about not being able to rush through a single elite mission in Guild Wars?

Pathetic. Maybe you should be happy you have a "real life" and stop whining about a video game and insulting others when they play more than you

If you really had a "real life" in the sense that you seem to mean it, this elite mission and it's difficulty level wouldn't mean spit to you. How do I know? Because I have a "real life" with the meaning you seem to imply and I'll be damned if I'm gonna care if I don't have time for one thing in this game. I don't have enough time for much more than that already.

Quote:
Originally Posted by Shakkara
Interesting, as it's not possible to bring henchies with you.
Burned!
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Old Dec 02, 2006, 04:56 PM // 16:56   #832
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Quote:
Originally Posted by Str0b0
Unfair challenge level? How do you get that? I ran my dervish through with nothing but henchies and heros and had no problem. I used the Melandru form, too bad for those touchers, and pretty much a standard dervish tanking build. My heros were set up Jin for interrupts, Dunkoro as protection and hex removal, and The Master of Whispers as an MM. It wasn't ridiculously easy no but the challenge level was just right. I had to take it slow and pick my battles instead of rushing headlong at ever group but it is doable I didn't even use my lightbringer skills.
I think you've confused the DoA with some other normal mission inside the main NF game. DoA opened up just yesterday - its definitely ELITE, and you can't bring henchies with you. In one area, just moving gives you damage. Imagine what happens with henchies . . ..
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Old Dec 02, 2006, 04:57 PM // 16:57   #833
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Quote:
Originally Posted by aohige
We beat that area with a fairly balanced group.
2 Wars, 2 Eles, Rt, 2 Monks, 1 bonder.
Know what the funnt thing about that group is? It doesn't use ANY of the chapter specific professions, and it even uses a profession from outside that chapter xD

_Zexion
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Old Dec 02, 2006, 04:57 PM // 16:57   #834
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Quote:
Originally Posted by Vahn Roi
^ If memory serves that's nothing new; such frustration was felt by anyone who played the Deep or Urgoz with a Pug in Factions...
The Deep and Urgoz were not necessary to play for the only Ritualist hero in the game. Good day.

Actually, I believe we're not even talking about the elite mission here. We're talking about the quest and explorables that you can't get past to even see the elite mission. =)

Last edited by Spazzer; Dec 02, 2006 at 05:01 PM // 17:01..
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Old Dec 02, 2006, 04:57 PM // 16:57   #835
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100 gems to get one of those things.. Well at least now I know it's not worth my time. Even with the difficulty down it was still take quite some time so I don't know what they were thinking.

I like the set up (area specific items for that out post only ect) but hate their execution. I'll just stick with my greens ^^
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Old Dec 02, 2006, 05:03 PM // 17:03   #836
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I'll bet those 100 gems get you an armbrace of truth. Since nobody else has mentioned it.

I'm not one for the "cookie-cutter" mentality, but all I'll say is, I hope whatever comes out involves a dervish, since I seriously doubt I'll be taking my ranger or sin through this game.
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Old Dec 02, 2006, 05:04 PM // 17:04   #837
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The only reason Vahn roi and others do not want this nerfed is so they can be one of the VERY VERY VERY few who can get the gems and then rip people off for millions of gold when they sell them.

To those who say if you don't have the time don't play it. I DO have the time but don't see the point in wasteing weeks of playing time for non max items and geting 100 gems for a weapon thats nothing new.
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Old Dec 02, 2006, 05:06 PM // 17:06   #838
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Quote:
Originally Posted by cagan
But don't deny so many pve'ers a rit hero.
Its not really denying people a chance to get the rit hero.

First mob we killed in city of torc'qua (or whatever its called) i had a margonite gemstone drop for me so its not like you need to complete the mission, just give it a go every now and again and hope one drops for you.
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Old Dec 02, 2006, 05:10 PM // 17:10   #839
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Ok i'm just wondering but because of the extreme numbers of groups wouldn't an invinci monk work that uses enchantments and Shadow form be able to try. I'm not saying that it would work cause i've only just started playing as a monk but i'm just wondering.
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Old Dec 02, 2006, 05:15 PM // 17:15   #840
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I like the challenge. I'll beat it eventually cause of my skills and persistance, and when I do the reward will be sweet. Thank you very much Anet!

What confuses me about people saying this area is "too hard" is that not a single person before Friday said "I hope the new mission isn't too hard". In fact everyone was saying "I hope the new mission isn't too easy". I still think people are over-estimating the difficulty of DoA until people learn what builds and tricks it takes to beat them.
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